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This
tutorial consists of three parts:
How to make pattern is Adobe
How to apply patterns in Adobe
Effects of patterns
For Those of you who use PSP, i can't help you. But
DHF
does have a wee tut under goodies on applying patterns
in PSP 6.02 |
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In
this tutorial, pattern means the same as brush, because
they are actually one and the same. You can make a
brush and use it as a pattern. |
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| Making
Patterns |
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To your left you see four examples of my
patterns. I'm sure those of you who have visited
Xandorra
have seen similar.
On the two to the right I just started with
a simple patterns and then multiplied it.
The two to the left are irregular and are
pased on squibbling. Since I work on very
large dolls, it's normal for me to have to
copy and paste such patterns to make them
much bigger.
If this was from Xandorra I would turn the
white background transparent and remove the
grey outline, then copy the pattern, and gradually
paste and fit it so in the end I have a pattern
that is 10cm high and wide. That will cover
just about anything. (if you are new with
adobe and have no clue which tools i'm talking
about, you should perhaps look at my
full doll tut, which
starts with a small introduction to some basic
tools in adobe)
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Well, lets
say you've done what I just said (feel free
to use mine for this purpose) and multiplied
it so you have it on a large scale, what now.
Mark what you want turned into a brush in adobe
and then go to Edit - Define brush.
Name it, and it will have been added to your
selection of brushes. Just like that. There
are hardly any limits to what you can turn into
a brush this way. Though keep in mind that what
is taken for the brush is the dark parts, so
light stuff often doesn't get included. |
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However,
you can also download brushes from websites.
Most will come in zip files. The place to have
them is in Adobe - Presets - Brushes.
When you enter adobe, you find the text that
says load brushes (in adobe 7 it's on a clickable
option next to your collection of bushes), and
then choose the one you want. Easy and simple,
but mind those of you with Adobe 6, there is
a limited space for brushes. |
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Using
Patterns |
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To the
left you can see the brush/pencil view. Click down
on it and down pops a thumbnail view of all you brushes.
To the upper right corner is another pop menu, where
you can save your collection, delete or load download
brushes. |
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I
don’t add patterns until I am done shading the
piece. I have the clothing I want to “patternize”
on two layers. One has the outline of the clothing
and filled with the second darkest shade used in shading
it. On the second is the pixel-smudged shading. When
you want to add a pattern, always make a new layer
for it. |
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Applying
a pattern:
Click on the layer view for layer nr 1 with outline
and fill. Choose a marquee tool with 0 tolerance and
click on the fill, then make a new layer over the
pixel-smudged layer. Make sure you have chosen the
pencil tool when you choose your brush/pattern, unless
you want it blurry. As you have selected the entire
fill, all you have to do is click the brush over it
on the new layer and hey presto, there is you pattern
applied and all ready for touch-ups.
To the left you can see a clear yellow pattern (i've
gotten a new monitor since i made this, and lol, i
can't see it at all), but I found it way to garish
and decided to use a brown found in the clothing.
I also went back and removed the patterns on the hems.
Such small things can be a nice touch at times. The
pattern does not have to cover all of the clothing
To the right you can see i have used
burn and dodge to shade the pattern, a bit brutaly
at that. Try to keep it the same as the shading of
the clothing under it. And then on the second frame,
the important reason why you should keep your patterns
on their own layers, is playing with opacity. This
went down to 32%. It went from garish and bold to
more of a subtle texture. Patterns does not have to
be obvious to make a difference.
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To the left you can
see all the patterns added. I think there are around
8 of them in all, with various colours, shapes and
opacity. It’s easy to get a little over zealous
with patterns, which I think I may have done lol.
One thing to note, when you use busy patterns that
are darker than the clothing’s original shade,
the overall effect is that it gets, of course, darker.
So sometimes it’s a good idea to make the outline
a wee bit darker to suit it. Same goes for a busy,
light pattern, lighten the outline.
To the right in the first frame I have, to some barely
noticeable degree, changed the outline colours, then
I have merged the patterns to the rest of the clothe
sand use burn and dodge on the whole lot. This effects
the patterns, in different ways. Some become more
prominent while others take a turn for a more textures
feel ( I imagine anyway, but it may be delusional
lol). And this concludes this part about applying
patterns.
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Effects
of patterns |
- For every new pattern, create a new layer That
way you can use dodge and burn to shade only the
pattern, as well as playing with opacity.
- Who said you could only have one pattern at work?
- And they do not have to similar patterns. You
can have a subtle one at low opacity functioning
as a texture, with a second or even third one on
top as a visible pattern.
- You can easily match pieces originally in very
different colours by taking one colour from
the one of the pieces and using it as a pattern
in the other.
- It doesn't have to glary you in the face in bright
neon colours to make a difference.
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Another
animation. The speed is set at 5 sec, so it takes
it’s time. |
- 1 frame: A very bold pattern, and I think it kind
of works well. Had to change the line colour. Good
for the dramatic statement I think and often draw
the eye. But beware, too much can dominate the image
and take too much attention away from other bits.
- 2 frame: An example of a texture like pattern,
but alas, on full opacity. It usually better to
fiddle with opacity to find the better middle way
- 3 frame: And this is the middle way
- 4 frame: En example of unfortunate choice of colour
and possibly opacity. It too busy and disrupted.
- 5 frame: a simple pattern at very low opacity.
It’s just about visible. On a lot of things
it’s a nice effect, but on this particular
doll, I would have added either a texture pattern
under it, or another more prominent pattern above
it.
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| On the last
note, I will say a bit about what kind of pattern/colour/opacity
may give what effect:
- Bold Pattern: High opacity of course, and a colour
that is different enough from what it’s on
to be visible and prominent. This is a pattern that
are meant to be just that, patterns, like polka
dots or flowers. The pattern should however not
be too busy; otherwise it would be hard to distinguish
the clothing underneath from the pattern.
- Subtle Pattern: Low opacity and colour that usually
mesh well with the clothing. But low opacity usually
does that for you, so no worries. The subtle pattern
is just there for details, or perhaps gives the
clothing an extra sheen, a barely visible pattern
that still manages to make a difference. Also, it
can help against some less than excellent tool shading.
A subtle pattern can be both busy or simple, but
if too busy it can cross over from pattern to texture.
- Texture Pattern: A busy pattern and low opacity
in a similar colour to the clothing, but either
darker or lighter. The pattern in frame 2 and 3
is a texture pattern, even more so if you flip it
horizontally and add them over. They can, if you
are lucky with both colour, pattern and find just
the opacity, it will mesh into the fabric and make
it appear more like texture, like coarse linen and
so on.
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